Frey and the kitty are here for one more day, and they can leave this life all behind. Here we learn that Frey has a pet cat and has been saving her money to finally leave New York City to start a new life with her cat. Because as we all know, this is how cities handle abandoned buildings. Most are fully visible from the main road, so yeah.Īfter finally escaping the bad dudes, she walks home to an abandoned building that, amazingly, has power and running water. Mind you, these back alleys are not all that hidden as they connect to the same street in less than a few steps. Frey gets away from the dance battle-esque circle and runs for her life through back alleys and along roads. Then, we enjoy the wonderful world of a horribly directed running tutorial. Using the movie trope of surrounding the main character and having the evil but misguided lead member gut-punch the protagonist, we are supposed to feel for Frey as the down-and-out girl who has so much potential it’s overused and underwhelming. They “encourage” Frey to re-steal a car already once stolen for the boss. She must steal a car for them while members of this gang tag along. If you have seen any “emotional, learning of one’s self” piece of media in the past 20 years, you’ll see the twist coming from miles away.įrey is in trouble with a local gang. From here, it is painfully obvious how this story will pan out. She stands before a New York City Judge who gives her the obligatory “one last chance to change.” message. We pick things up with a 21-year-old Frey, who is constantly in trouble with the law. Frey grew up jumping from sister home to foster home until she had aged out. In Forspoken, you play Frey Holland, an orphan in New York who was found in the Holland Tunnel as an infant, hence her name. But before all the finer details, let’s talk about this game and the insanely basic story. I found myself coming back to Forspoken daily to run around the world. Forspoken is a stunningly beautiful game with amazing color pallets and elegant free-running traversal. Mechanics or an art style can not carry a game on its own. If a game has an underwhelming narrative and is not engaging, I will drop it like a rock. Game mechanics are just the icing on the cake, and artistic design is the cherry on top. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.I am a gamer that enjoys a good story over all else. Subscribe to my free weekly content round-up newsletter, God Rolls. I’m just not sure how this is gonna go here.įollow me on Twitter, YouTube, Facebook and Instagram. There are sparks of magic here, pun intended, but I can’t say this demo got my hyped for the full release, which is out in just a few days, meaning the idea of the demo sort of failed at baseline. I’m curious how things get deeper and more interesting from here, or if they do. In general, however, the world feels a bit lifeless, and the map was more or less just a dozen enemy clusters each standing around a singular chest waiting to be unlocked once you killed them all. I unlocked a magic jump that felt a lot clunkier, however, as I tried to scale cliff faces with awkward hops and boosts, but perhaps you can upgrade it to suck less over time. I liked ground-based traversal with “magic parkour” making me feel like I could get places pretty quickly. It may be too early to fully judge the open world here. And while some encounters were fun, others did not seem particularly fleshed out, including the final boss the game presents to you, which was some sort of alligator creature that I found I could simply whack with a magic fire sword from the side while spamming cooldown support spells and it couldn’t really do anything to counter me and just sort of floundered around. However, the combat system where you can only have two spells active at a time, and every time you want to switch you have a bring up a little quickwheel menu feels kind of exhausting. I like the idea of a game that requires you essentially to only use magic rather than being able to spec into melee or archery or whatever, and it seems like there will be a large amount of magic to wield here. I sort of enjoyed combat, as at least the visuals of the spell effects are cool. Everything else is not as bad as the dialogue, but nothing is particular good either.
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